And be patient. If you don't hear anything right away don't write him again.
Heck, we haven't really had any new news on MOTA in a while and I haven't
written about it because I know that when there's something worth reporting
Thomas will let us know. The same is true in Mario's case. If and when
there's something worth reporting he'll make it known.
They're coming to take me away, ha-haaa!
----- Original Message -----
From: "Allison Mervis" <alliso...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 16, 2011 9:49 PM
Subject: Re: [Audyssey] Silversword is not the game for the blind.
Here's the thing Michael. It's the little things that we do when we write
to other people which set the tone of our messages. I think you know that
your writing could stand to improve pretty significantly. You don't use
proper punctuation and grammar, you don't structure your sentences very
well, and your messages always sound as though you've written them in a
terrible hurry. This combination of factors would make anyone sound
demanding and rude. If you'd take an extra five minutes to run spell
checker and proofread your messages, that would go a long way towards
changing the overall tone. You also need to be a lot more specific when
you're communicating with developers. Judging by your communications to
the list, you've basically kept saying to poor Mario, "This isn't
accessible, fix it," over and over again. Any time one of us has suggested
a particular game feature which needs to be improved, you respond almost
as though you haven't played the game yourself. Sometimes I think you
simply loaded the intro screen of the game, saw that the buttons weren't
initially labeled, and shot off an email to the developer with no clear
idea of the specific changes that needed to be made. This placed a
terribly heavy burden on Mario. I suspect that all of the things he
learned about implementing the level of accessibility which currently
exists within the game was a result of his own research and hard work. He
should be commended for that. These are just a few more things to keep in
mind as you hopefully work to improve your advocacy skills.
Allison
On 12/16/2011 7:11 PM, michael barnes wrote:
Well I know someone of you think I was being too demanding and rude but I
was just trying to see if I could be a part of the team to improve the
game.
I have shown my email to other people and they agree with me that all I
was trying to do is help.
When I have done what all of you are talking about developers don't want
to make their games accessible.
I was only doing this because as a blind gamer and helping to make a IOS
app I could have gave some good pointers.
I know that folks on here ain't trying to call me rude when some of y'all
have nasty atitudes with some people in the past.
If you thought I was being a pest I wasn't.
I only sent him one email after I join the forum which was this morning.
I am done talking about this subject.
So please lets quit talking about it.
The next time I speek to a developer about IOS I know what I need to do.
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