Yeah, Jeremy is right about the right mouse button thing. I didn't realize the standard had changed so much since my days of Doom, Quake and so forth, but there is definately some merit in being able to use that left hand for doing things in conjunction with moving forward with the right hand. Personally, I have mapped forward to the space bar, but that is the cool thing about the keys.ini file, you can adjust it any way you want. Its too bad more developers aren't playing swamp. there is a lot to be learned here, from the way the AI is working, to the best quality sounds I've ever heard in an audio game. Even if I didn't care for the style of game, I'd be playing swamp just to immerse myself in a game done at top quality from the bottom to the top. Don't forget to support the effort by sending a few bucks to help the cause at Jeremys site:
http://www.kaldobsky.com/audiogames/
  You can donate with pay pal or a credit card and its totally secure.
I mention the donation thing because I want jeremy to keep making excellent cutting edge games for us, and showing our appreciation with cold hard cash is one way to do that.
  Rock.
  che



On 1/31/2012 4:34 PM, Jeremy Kaldobsky wrote:
Actually the Tomb raider games are 3rd person perspective instead of first 
person perspective.  It's a small difference but the control methods were 
usually set up a little different between those styles of games.

I actually have had several people say that mainstream first person shooter 
games use W as forward instead of the right mouse button.  I know people aren't 
actually trying to argue, but I do find it a little funny.  Some FPS games have 
shipped with W as the default over the years, but even some have shipped with 
the up arrow as default.  What I'm focused most on is what became the control 
scheme overwhelmingly adopted by players for each game's online base of 
players.  In all of these games, the right mouse button remained forever the 
king, haha.

I feel a little bad even bringing this up because I don't want anyone to think 
I'm offended by those comments or trying to defend myself.  I just felt like 
taking a different approach at explaining what I had originally meant.  I'm 
sure that many people on the list have played mainstream FPS games before they 
lost their sight and it's possible that the ones they played all happened to 
use w for walking.  I took a few minutes to think about it and I came up with 
47 first person computer games I've played.  I knew it would be a lot, but I'm 
surprised it was that many!

Hi Kelvin,

Actually, I have played Swamp before, but not for quite a
while. I
tried it out, found I didn't really care for the game, and
stopped
playing it. So my experience is limited to a few hours of
playing it
in single player mode.

The reason I thought w walked forward and s walked backward
is that is
a typical FPS setup for mainstream games. Jedi Knight, a lot
of the
newer Tomb Raider games, as well as a few others I could
name allowed
you to walk forward/backward with w/s and you could turn etc
with the
mouse. So that's the source of my slight confusion.


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