Hi Michael,

That's basically the way my wife and I saw the situation as well. We
can't offer people Montezuma's Revenge, but there is nothing saying we
can't produce a game similar in design and story.  Plus we have a lot
of sounds left over from the development of Montezuma's Revenge as
well as MOTA itself that this should not be an expensive endeavor for
us. Mostly it will take time, but certainly not a great deal of time
since we have an existing game engine, Genesis, and we have some
tested code from MOTA beta 22 itself to work with. I can see putting
out a game like this in a fairly short length of time once we get
started with it.

As for personal interest I'm excited to do it. For one thing even
though Pitfall and games like that are simplistic compared to games of
today I really liked them, and is one reason I took over Montezuma's
Revenge in the first place. As Dark has so often mentioned Super Liam,
Q9, etc are good games, but they consistently fail to live up to the
expectations we have when comparing them to even relatively simple
games from the Atari, Sega, and NES era of games.  Here is a chance to
give everyone a retro game that has all of the features we would
expect from a 2d side-scroller from the 80's and 90's, and be similar
in feel to Pitfall or Montezuma's Revenge that you would in effect be
getting almost exactly what you paid for.

Cheers!



On 2/8/12, Michael Feir <michael.f...@gmail.com> wrote:
> Absolutely reasonable Tom. That would, in essence, provide people with
> what they ordered and have been waiting so long for. I for one would
> be extatic to at last have such a sidescroller in hand. Hopefully,
> this decision would allow you to enjoy the creation process of both
> titles as fully as possible. I have some understanding of what utter
> hell you've gone through trying to live up to a commitment made in
> haste so long ago. I sincerely hope things work out well this time
> around.
>

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