What is the status of the FPS?

Will that be put on hold while you finish developing this side scrollr?

To answer the question you asked I would agree low-tech would be best

Sent from my iPhone

On Feb 8, 2012, at 8:16 AM, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hello everyone,
> 
> As a lot of you are aware a few weeks ago we made a decision to
> redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
> The Temple of Life. We decided to upgrade to a 3d first-person format,
> and as can be expected got a rather mixed response from the gaming
> community at large. Some loved the idea, and others were decidedly
> upset by the change. So we've been trying to think of a fair solution
> that would make both sides happy and would fulfill our obligations to
> those who preordered Montezuma's Revenge in 2008.
> 
> What we essentially have been considering is developing two separate
> games in tandem. The first would be a side-scroller named Mysteries of
> the Ancients, a substitute for Montezuma's Revenge, and the other
> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
> games are intended to be an accessible clone of the Tomb Raider games
> I would like them to take on a 3d first-person format to closely
> resemble the game play of the Tomb Raider games. So that left us with
> the question of what exactly to do with  Mysteries of the Ancients.
> Well, we have come up with an idea we believe you will like.
> 
> Essentially our solution is to develop a game more closely resembling
> the original concept and the game you preordered. Obviously, given the
> copyright issues at hand we can't create Montezuma's Revenge per say,
> but there are a number of classic video games  such as Montezuma's
> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
> to them. So while we can't create Montezuma's Revenge exactly it is
> possible to create something that offers the same sort of game play
> and to be honest something we should have thought of doing a long time
> ago.
> 
> In brief what we have been looking at doing is developing a
> side-scroller similar to the Pitfall games where you are in a
> Mezo-American jungle exploring caves, ancient temples, and pyramids
> looking for treasure and artifacts. A long the way you will encounter
> various snakes, giant spiders, skeletons, spirits, etc. There will be
> the usual traps you find in such games like lava pits, fire pits,
> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
> Last but not least, it will be a 2d side-scroller with plenty of ropes
> and vines to climb on, stone staircases to ascend and descend, ledges
> to jump up and grab, etc. So in short many of the things you have come
> to know about MOTA will still be there with a slightly different story
> and setting.
> 
> One of the major changes I can see here is while the Tomb Hunter games
> like Temple of Life will feature a female character, Angela Carter,
> we're thinking of using a male character for Mysteries of the
> Ancients. As you might expect he'll be the typical Indiana Jones type
> character who is a historian, archeologist, and adventurer.  Although,
> we don't want to copy the Indiana Jones character too closely given
> Lucas is a fanatic about copyrights,  but we don't believe being able
> to find Indiana Jones leather bull whip somewhere in the game is
> outright steeling George Lucas's copyrights. In addition to the
> classic bull whip we've been thinking of adding some Spanish weapons
> and armor to the game since we'd imagine that swords, daggers, knives,
> shields, spears, and body armor could possibly be left behind in
> various ruins. Plus all of the native Americans that lived in Central
> and South America made tools and weapons out of bone and stone. Those
> would be easier to find given that iron weapons will rust but stone
> weapons are practically impervious to decay as long as they aren't
> exposed to the weather.
> 
> That leaves us with one more issue we haven't decided upon, but is
> open to discussion. That is the sf element of the game. In Montezuma's
> Revenge, for example, it was sort of a combo of ancient weapons and
> magic with some decidedly technological traps like electric walls,
> vanishing platforms, and things like that. It was a bit strange having
> torches, swords, rolling boulders, existing side by side with
> technological traps that have no explanation for their existence.
> We're thinking of being decidedly low tech for this game as we're not
> at all sure that such things should exist in an ancient ruins unless
> there is a realistic explanation for their existence the way Lucas did
> in Kingdom of the Crystal Skull.
> 
> Anyway, we're looking forward to your thoughts. Is this something you
> would consider a reasonable compromise for Montezuma's Revenge?
> 
> Thomas Ward
> USA Games Interactive
> http://www.usagamesinteractive.com
> 
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