What about the Bola, assuming I spelled it right. I remember those were featured in the NES game StarTropics wich, though not properly a side scroller, had asimilar theme since you were exploring ruins and caves of various kinds.
On 2/8/12, Clement Chou <chou.clem...@gmail.com> wrote: > Sounds good to me. I like the idea of two games, though I will be keeping my > > eye on the fps title for sure slightly more than the side scroller since > I've been after a game like that for a while, and shades of doom and monkey > > business really didn't do me any justice. A couple of weapons to think > about.. being in presumeably mexico or somewhere in latin-america, there are > > two weapons I have been thinking about which would be cool to see in a > game... both come from aztec designs. There's the tekpatl, which was the > sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great > > combat weapon plus be hard enough to last, and most likely not decay being > made from volcanic glass and probably underground. The macuhitl is also > another one, more in the fashion of a club, but with obsidian on both > sides... which creates a kind of club. And since you're talking about a > modern-day historian / archeologist, a machete wouldn't be out of order... > along with the usual guns and the like. The two weapons I mentioned were > just possibilities for things you would find while exploring the ruins. > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, February 08, 2012 6:16 AM > Subject: [Audyssey] The Future of MOTA > > >> Hello everyone, >> >> As a lot of you are aware a few weeks ago we made a decision to >> redesign Mysteries of the Ancients and renamed that game Tomb Hunter: >> The Temple of Life. We decided to upgrade to a 3d first-person format, >> and as can be expected got a rather mixed response from the gaming >> community at large. Some loved the idea, and others were decidedly >> upset by the change. So we've been trying to think of a fair solution >> that would make both sides happy and would fulfill our obligations to >> those who preordered Montezuma's Revenge in 2008. >> >> What we essentially have been considering is developing two separate >> games in tandem. The first would be a side-scroller named Mysteries of >> the Ancients, a substitute for Montezuma's Revenge, and the other >> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of >> games are intended to be an accessible clone of the Tomb Raider games >> I would like them to take on a 3d first-person format to closely >> resemble the game play of the Tomb Raider games. So that left us with >> the question of what exactly to do with Mysteries of the Ancients. >> Well, we have come up with an idea we believe you will like. >> >> Essentially our solution is to develop a game more closely resembling >> the original concept and the game you preordered. Obviously, given the >> copyright issues at hand we can't create Montezuma's Revenge per say, >> but there are a number of classic video games such as Montezuma's >> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme >> to them. So while we can't create Montezuma's Revenge exactly it is >> possible to create something that offers the same sort of game play >> and to be honest something we should have thought of doing a long time >> ago. >> >> In brief what we have been looking at doing is developing a >> side-scroller similar to the Pitfall games where you are in a >> Mezo-American jungle exploring caves, ancient temples, and pyramids >> looking for treasure and artifacts. A long the way you will encounter >> various snakes, giant spiders, skeletons, spirits, etc. There will be >> the usual traps you find in such games like lava pits, fire pits, >> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc. >> Last but not least, it will be a 2d side-scroller with plenty of ropes >> and vines to climb on, stone staircases to ascend and descend, ledges >> to jump up and grab, etc. So in short many of the things you have come >> to know about MOTA will still be there with a slightly different story >> and setting. >> >> One of the major changes I can see here is while the Tomb Hunter games >> like Temple of Life will feature a female character, Angela Carter, >> we're thinking of using a male character for Mysteries of the >> Ancients. As you might expect he'll be the typical Indiana Jones type >> character who is a historian, archeologist, and adventurer. Although, >> we don't want to copy the Indiana Jones character too closely given >> Lucas is a fanatic about copyrights, but we don't believe being able >> to find Indiana Jones leather bull whip somewhere in the game is >> outright steeling George Lucas's copyrights. In addition to the >> classic bull whip we've been thinking of adding some Spanish weapons >> and armor to the game since we'd imagine that swords, daggers, knives, >> shields, spears, and body armor could possibly be left behind in >> various ruins. Plus all of the native Americans that lived in Central >> and South America made tools and weapons out of bone and stone. Those >> would be easier to find given that iron weapons will rust but stone >> weapons are practically impervious to decay as long as they aren't >> exposed to the weather. >> >> That leaves us with one more issue we haven't decided upon, but is >> open to discussion. That is the sf element of the game. In Montezuma's >> Revenge, for example, it was sort of a combo of ancient weapons and >> magic with some decidedly technological traps like electric walls, >> vanishing platforms, and things like that. It was a bit strange having >> torches, swords, rolling boulders, existing side by side with >> technological traps that have no explanation for their existence. >> We're thinking of being decidedly low tech for this game as we're not >> at all sure that such things should exist in an ancient ruins unless >> there is a realistic explanation for their existence the way Lucas did >> in Kingdom of the Crystal Skull. >> >> Anyway, we're looking forward to your thoughts. Is this something you >> would consider a reasonable compromise for Montezuma's Revenge? >> >> Thomas Ward >> USA Games Interactive >> http://www.usagamesinteractive.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.