What about the Bola, assuming I spelled it right. I remember those
were featured in the NES game StarTropics wich, though not properly a
side scroller, had asimilar theme since you were exploring ruins and
caves of various kinds.

On 2/8/12, Clement Chou <chou.clem...@gmail.com> wrote:
> Sounds good to me. I like the idea of two games, though I will be keeping my
>
> eye on the fps title for sure slightly more than the side scroller since
> I've been after a game like that for a while, and shades of doom and monkey
>
> business really didn't do me any justice. A couple of weapons to think
> about.. being in presumeably mexico or somewhere in latin-america, there are
>
> two weapons I have been thinking about which would be cool to see in a
> game... both come from aztec designs. There's the tekpatl, which was the
> sacrificial dagger used by aztecs.. being made of obsidian, it'd be a great
>
> combat weapon plus be hard enough to last, and most likely not decay being
> made from volcanic glass and probably underground. The macuhitl is also
> another one, more in the fashion of a club, but with obsidian on both
> sides... which creates a kind of club. And since you're talking about a
> modern-day historian / archeologist, a machete wouldn't be out of order...
> along with the usual guns and the like. The two weapons I mentioned were
> just possibilities for things you would find while exploring the ruins.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, February 08, 2012 6:16 AM
> Subject: [Audyssey] The Future of MOTA
>
>
>> Hello everyone,
>>
>> As a lot of you are aware a few weeks ago we made a decision to
>> redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
>> The Temple of Life. We decided to upgrade to a 3d first-person format,
>> and as can be expected got a rather mixed response from the gaming
>> community at large. Some loved the idea, and others were decidedly
>> upset by the change. So we've been trying to think of a fair solution
>> that would make both sides happy and would fulfill our obligations to
>> those who preordered Montezuma's Revenge in 2008.
>>
>> What we essentially have been considering is developing two separate
>> games in tandem. The first would be a side-scroller named Mysteries of
>> the Ancients, a substitute for Montezuma's Revenge, and the other
>> would be our 3d FPS game, Temple of Life. As the Tomb Hunter series of
>> games are intended to be an accessible clone of the Tomb Raider games
>> I would like them to take on a 3d first-person format to closely
>> resemble the game play of the Tomb Raider games. So that left us with
>> the question of what exactly to do with  Mysteries of the Ancients.
>> Well, we have come up with an idea we believe you will like.
>>
>> Essentially our solution is to develop a game more closely resembling
>> the original concept and the game you preordered. Obviously, given the
>> copyright issues at hand we can't create Montezuma's Revenge per say,
>> but there are a number of classic video games  such as Montezuma's
>> Revenge, Pitfall, etc that have a decidedly Indiana Jones type theme
>> to them. So while we can't create Montezuma's Revenge exactly it is
>> possible to create something that offers the same sort of game play
>> and to be honest something we should have thought of doing a long time
>> ago.
>>
>> In brief what we have been looking at doing is developing a
>> side-scroller similar to the Pitfall games where you are in a
>> Mezo-American jungle exploring caves, ancient temples, and pyramids
>> looking for treasure and artifacts. A long the way you will encounter
>> various snakes, giant spiders, skeletons, spirits, etc. There will be
>> the usual traps you find in such games like lava pits, fire pits,
>> giant spikes, chasms, poison darts, rolling boulders, quicksand, etc.
>> Last but not least, it will be a 2d side-scroller with plenty of ropes
>> and vines to climb on, stone staircases to ascend and descend, ledges
>> to jump up and grab, etc. So in short many of the things you have come
>> to know about MOTA will still be there with a slightly different story
>> and setting.
>>
>> One of the major changes I can see here is while the Tomb Hunter games
>> like Temple of Life will feature a female character, Angela Carter,
>> we're thinking of using a male character for Mysteries of the
>> Ancients. As you might expect he'll be the typical Indiana Jones type
>> character who is a historian, archeologist, and adventurer.  Although,
>> we don't want to copy the Indiana Jones character too closely given
>> Lucas is a fanatic about copyrights,  but we don't believe being able
>> to find Indiana Jones leather bull whip somewhere in the game is
>> outright steeling George Lucas's copyrights. In addition to the
>> classic bull whip we've been thinking of adding some Spanish weapons
>> and armor to the game since we'd imagine that swords, daggers, knives,
>> shields, spears, and body armor could possibly be left behind in
>> various ruins. Plus all of the native Americans that lived in Central
>> and South America made tools and weapons out of bone and stone. Those
>> would be easier to find given that iron weapons will rust but stone
>> weapons are practically impervious to decay as long as they aren't
>> exposed to the weather.
>>
>> That leaves us with one more issue we haven't decided upon, but is
>> open to discussion. That is the sf element of the game. In Montezuma's
>> Revenge, for example, it was sort of a combo of ancient weapons and
>> magic with some decidedly technological traps like electric walls,
>> vanishing platforms, and things like that. It was a bit strange having
>> torches, swords, rolling boulders, existing side by side with
>> technological traps that have no explanation for their existence.
>> We're thinking of being decidedly low tech for this game as we're not
>> at all sure that such things should exist in an ancient ruins unless
>> there is a realistic explanation for their existence the way Lucas did
>> in Kingdom of the Crystal Skull.
>>
>> Anyway, we're looking forward to your thoughts. Is this something you
>> would consider a reasonable compromise for Montezuma's Revenge?
>>
>> Thomas Ward
>> USA Games Interactive
>> http://www.usagamesinteractive.com
>>
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>
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