Hi Dark,
Well I do try to make my games and utility programs as user friendly as
possible. I think that the ease of at least getting started playing my games
because of the easy interface is one thing that some people like about my
games. Some though I hope are still hard to win or be real good at.
I am sorry, but I do not actually know what the word often used these days,
script files, refers to. I mean I write source code in VB6 and then compile it
to an executable file. That's it.
BFN
----- Original Message -----
Hi Jim.
What I find interesting is you say your code has these various complexities,
yet you've written some really user friendly scripts for creating stuff like
trivia files, golf courses etc, which obviously people have to be able to
write in without complications. Making those could've been far more
difficult than it actually is, so obviously you do do user friendly
extremely when there is a good reason to :D.
Beware the grue!
Dark.
----- Original Message -----
From: "Jim Kitchen" <j...@kitchensinc.net>
To: "Thomas Ward" <Gamers@audyssey.org>
Sent: Friday, February 17, 2012 10:58 AM
Subject: Re: [Audyssey] Python and Interactive Fiction
Hi Thomas,
Yep, well, there is no Jim Kitchen the third, so I don't plan on some one
taking over the Kitchensinc games. I know that partially because of
starting out only being able to use two letters for variable names and
because space was limited, I have always been conscious of size of code
and later sound files. I know that it really is no longer a problem, but
I do hate to waste space. Plus typing less is a good thing for me. I
would probably not like to be some one else trying to read my code though.
And heck as I have mentioned, many of my VB6 games were converted from dos
games and thus actually still have line numbers from BasicA and GW Basic
instead of line labels like Quick Basic, VB6 etc can use.
Every once in a while I will add a comment line in my code, but usually it
is just a temporary place marker and I go through and delete them when I
am finished with that bit of code.
dim pd$(5, 15) is the global variable for the players and their 14 parts
of description for the game that I am working on now. I'm sure that it
would make sense to others if the variable name was more like dim
PlayerDescription(5, 15) but I like less typing and as long as I know the
code that is all that matters. Well that and that it compiles, runs, and
does what I want it to do.
BFN
Jim
Cool! all of the hard work has paid off, my name is a household word.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
Jim
Kitchen's Inc, for games that are up to 110 percent funner to play.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.