Hi Jeremy,

Right. Basically, I consider this engine nothing more and nothing less than a set of building blocks to help automate or assemble something quickly. By defining certain class modules it would offer some advantages over starting from scratch like having a ready made module for audio, another ready made module for input, another module for tts, etc. This saves time and energy, but the types of games is unlimited. A person could do the same thing in Java, Visual Basic, or C++ if they wanted to with more or less difficulty.

Cheers!

On 3/30/2012 3:58 PM, Jeremy Kaldobsky wrote:
Darren, there isn't any limit on what games can already be made.  Thomas' 
engine would offer advantages such as cross platform games and perhaps speeding 
up development time for people using it, but in the end the types of games 
people can make doesn't change.


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