If you develop games for the iPhone, I'll gladly be a tester when the time
comes. I currently have a 64 Gig iPhone 4S.
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Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 06, 2012 8:19 PM
Subject: Re: [Audyssey] USA Games News
Hi Charles,
Perhaps. I'm still not too sure of how Python apps will run on iOS devices
like iPhones and iPads although Cara assures me its possible, and pointed
me to a Python interpreter for iOS on the Apple store. I still have to see
if there is a version of Pygame for iOS, but it seems as though it might
be possible.
I've also seen versions of Python floating around for Windows Mobile
devices which is another possibility for game development. Python appears
to be fairly flexable when it comes to supporting a wide range of hardware
and operating systems without too many changes in source. So perhaps just
perhaps once this engine is ready for prime time I'll be able to put out
some very basic games like Jim Kitchen develops for non-Windows operating
systems and various handheld devices.
Cheers!
On 4/6/2012 8:46 PM, Charles Rivard wrote:
My first thought about the new engine you are working on was the rapidly
growing market of gaming for iOS devices. Think that will be feasible?
---
Shepherds are the best beasts, but Labs are a close second.
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