If you develop games for the iPhone, I'll gladly be a tester when the time comes. I currently have a 64 Gig iPhone 4S.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 06, 2012 8:19 PM
Subject: Re: [Audyssey] USA Games News



Hi Charles,

Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS on the Apple store. I still have to see if there is a version of Pygame for iOS, but it seems as though it might be possible.

I've also seen versions of Python floating around for Windows Mobile devices which is another possibility for game development. Python appears to be fairly flexable when it comes to supporting a wide range of hardware and operating systems without too many changes in source. So perhaps just perhaps once this engine is ready for prime time I'll be able to put out some very basic games like Jim Kitchen develops for non-Windows operating systems and various handheld devices.

Cheers!

On 4/6/2012 8:46 PM, Charles Rivard wrote:
My first thought about the new engine you are working on was the rapidly growing market of gaming for iOS devices. Think that will be feasible?

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Shepherds are the best beasts, but Labs are a close second.


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