Not sure, but I'm actually looking for some for an NVDA user as well.  I
don't need them because I've been using office for a few years, so I could
write some given that my weekends are sat here doing nothing.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: 04 May 2012 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a safe place.

There are several besides the safe zone, none totaly safe--but safe enough. 
I personally like the system the way it is now.  No pausing means that menu
mode can be entered during missions again too, which is nice.
----- Original Message -----
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Johnny Tai" <johnnyti...@shaw.ca>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


> I'll give this some thought and see what I come up with.
>
> On a side note you are definitely correct that games are primarily for 
> fun.  The other thing to consider is that any time a game is 
> multiplayer you are accepting responsibilities that wouldn't exist in 
> a single player game.  This even translates into real life.  If 
> playing a game of chess against yourself for practice, you might just 
> walk away and come back an hour later.  When playing with another 
> person you have a responsibility to them which keeps you from doing 
> that same thing.  While the responsibilities are different depending 
> on the game, I do believe every game becomes driven by more than 
> simply "fun" once other people are involved.  This wasn't meant to 
> dismiss your ideas Johnny, I still plan to give this some thought to 
> see if I can come up with a solution that fits with my design but also
makes people happy.
>
>> Speaking purely from a gamer point of view, I think that the point of 
>> a game is, well, for fun, and thus, when real life suddenly demands 
>> your attention, it should be reasonable to be able to pause that 
>> "fun" while you run like mad to the washroom...just for 
>> example...without, as someone pointed out, losing a week, or even 
>> month, worth of careful playing and saving up items.
>> Otherwise, without such option, many of us probably wouldn't play 
>> swamp at all unless we know we are sure to have a few hours of 
>> uninterupted play-time at least, which in my case/life style, is 
>> pretty much impossible.
>> Granted you can go to the safe zone and idle there, but if I'm on the 
>> other side of town, I don't have the time to run to safe zone without 
>> missing say, that important phone call from a client.
>> If pause is too abuseable, then at least give an instant recall to 
>> safe zone option, say make it cost 200 rep or something, so when 
>> something urgent comes up, we at least have that way out fast.
>
>
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