Also, Lorie, one thign to keep in mind is that a building's
coordinates on the beacons system is the front door of that building.
If you're inside that building, you're contending with walls and
zombies, and that beacon isn't going to be very helpful except in that
it gives you a general cue to which way that building's door is. If
you're not in the area of the door, it won't be more helpful.

The part of Swamp that I like the best is its general subtlety toward
items and obstacles. Items make a sound, if you're line of sight
includes them, for the most part. I don't think it would make the game
enjoyable to increase that area, so it's just a matter of memorizing
the buildings and paying attention. Also, retracing your steps can be
important sometimes, so try and remember where you've been.

Signed:
Dakotah Rickard

On 5/6/12, Scott Chesworth <scottcheswo...@gmail.com> wrote:
> Aha, that'd explain it, seems we're using totally different methods to
> do our shopping!
>
> Thanks man, I'll look forward to trying them out. Hopefully there'll
> be a solution that'll mean people can use both systems simultaniously
> if they need too.
>
> Scott
>
> On 5/7/12, Kai <wraith...@comcast.net> wrote:
>> Greetings Scott.
>>
>> I personally never use the radars because I find them too distracting
>> with
>> their beep patterns. I've always just used the building helper to guide
>> me
>> to exits out of rooms, since its subtle and less distracting. That being
>> said, I can see if I can find some more distinct sounds for the helper to
>> let you guys try on a trial basis to gauge its utility.
>>
>> Kai
>>
>> ----- Original Message -----
>> From: "Scott Chesworth" <scottcheswo...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, May 06, 2012 5:44 PM
>> Subject: Re: [Audyssey] Problem with buildings in swamp
>>
>>
>>> Hey Kai,
>>>
>>> Interesting that you'd find beeps too distracting. I've always thought
>>> of the building helper as being a navigation tool. Going along those
>>> lines, sounds that worked alongside the existing radar chirps wouldn't
>>> seem out of place.
>>>
>>> Scott
>>>
>>> On 5/7/12, Kai <wraith...@comcast.net> wrote:
>>>> Greetings Scott.
>>>>
>>>> It's a struggle between a subtle sound that relays the information and
>>>> a
>>>> distinct sound which might be distracting or sound unnatural.
>>>>
>>>> The heart beats have always worked for me, and this is possibly because
>>>> of
>>>> my familiarity with them, but if I were to switch to something else,
>>>> they'd
>>>>
>>>> also have to be just as subtle so as to not distract the player from
>>>> his
>>>> surroundings. I'm not sure what a suitable replacement would consist
>>>> of,
>>>>
>>>> as
>>>>
>>>> breaths would be too long, and beeps would be too distracting.
>>>>
>>>> Kai
>>>>
>>>> ----- Original Message -----
>>>> From: "Scott Chesworth" <scottcheswo...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, May 06, 2012 2:57 PM
>>>> Subject: Re: [Audyssey] Problem with buildings in swamp
>>>>
>>>>
>>>>> Lori's post does raise an interesting point about the building helper
>>>>> though. I've just had a tinker with it in buildings I'm not
>>>>> particularly familiar with yet on map 2, and with the current sounds
>>>>> being so subtle, I'm not surprised that she's not picking up on them.
>>>>>
>>>>> Kai, any mileage in the idea of updating In.wav and Out.wav to
>>>>> something less subtle? I've done no research at all to support this,
>>>>> but would guess that most of the people using the building helper are
>>>>> going to be new players, so something easier to distinguish from
>>>>> background ambience and zombie footsteps in the distance would
>>>>> probably be a big help to them.
>>>>>
>>>>> Scott
>>>>>
>>>>> On 5/6/12, Scott Chesworth <scottcheswo...@gmail.com> wrote:
>>>>>> Hey Lori,
>>>>>>
>>>>>> Dunno if you've seen them yet, but Shermanator and I both wrote
>>>>>> replies for you earlier on today. If you work your way through both
>>>>>> of
>>>>>> our posts, practicing one tip at a time, I'm pretty sure you'll get
>>>>>> it. Try setting the custom map to have no zombies to start with, then
>>>>>> have a potter about in a couple of the buildings. If you can find
>>>>>> your
>>>>>> way round in something like Shades of Doom, you can definitely get
>>>>>> this down.
>>>>>>
>>>>>> Scott
>>>>>>
>>>>>> On 5/6/12, Lori Duncan <lori_dunca...@hotmail.com> wrote:
>>>>>>> Hi everyone, whenever I accept a quest and go to a building, I find
>>>>>>> navigating very hard, as a lot of times I'm told to go in a
>>>>>>> direction
>>>>>>> but
>>>>>>> when I try I run into walls.  I've lost a lot of reputation over
>>>>>>> failled
>>>>>>> quests and a lot of it is to do with the way buildings are I think.
>>>>>>> Is
>>>>>>> there a possibility they be made easier in an update?  I'm not sure
>>>>>>> what
>>>>>>> the
>>>>>>> building helper is supposed to do, but I haven't been able to get it
>>>>>>> to
>>>>>>> work.  I only know that once in a building I find it very hard to
>>>>>>> get
>>>>>>> back
>>>>>>> out again, even with the radars, I'm also struggling to find
>>>>>>> entrences
>>>>>>> into
>>>>>>> other buildings, again because of being told to go a certain
>>>>>>> direction
>>>>>>> and
>>>>>>> hitting walls instead.  It seems a waste of time trying to navigate
>>>>>>> in
>>>>>>> that
>>>>>>> way, especially when you're on the listen for zombies and quest
>>>>>>> items.
>>>>>>> Would a better idea not be to have quiet ambience for each section,
>>>>>>> ie
>>>>>>> a
>>>>>>> soft beeping for checkout section and a russel for bread or
>>>>>>> something?
>>>>>>> Maybe someone could suggest a way to make buildings easier to get
>>>>>>> around,
>>>>>>> it
>>>>>>> just seems impossible at the moment, trying to navigate fauls
>>>>>>> directions
>>>>>>> and
>>>>>>> deal with attacks at the same time.  Thanks from Lori.
>>>>>>> ---
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to
>>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>>> You can make changes or update your subscription via the web, at
>>>>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>>> All messages are archived and can be searched and read at
>>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>>> If you have any questions or concerns regarding the management of
>>>>>>> the
>>>>>>> list,
>>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>>
>>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to