tips on using the mouse when firing, what i do is to have the mouse in
front of me and have both hands on the desk close together so i limit
the mouse movement between my 2 hands whilst centring the footsteps to
fire at them, i have noticed this is a good way of not accidently
hitting the fire button when running round the maps and especially
effective when in buildings. i have found that a silencer is a must
with this new version as you can take out a zombie without alerting
the others too much around the unfortunate critter you are focused on.

On 16/05/2012, dark <d...@xgam.org> wrote:
> Actually Orin, it's not your hardware at all.
>
> I heard zombi growls in the review of 1.9, but not in the current version,
> so i assumed they'd been removed or toned down. I've actually had to
> completely mute other players' steps and just use the ping to tell where
> other players are to give me best chance of hereing a zombi, but I just
> assumed this was difficulty of the game.
>
> I must admit growls would be nice, sinse right now I don't really know which
>
> sort of zombi it is until I shoot it, and even then I'm not absolutely sure
>
> on the different types and what they do.
>
> Beware the grue!
>
> dark.
> ----- Original Message -----
> From: "Orin" <orin8...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, May 16, 2012 5:07 AM
> Subject: [Audyssey] Swamp: Zombie Growls?
>
>
>> Hi all,
>>
>> I believe when I played in 2.3, Zombies when coming toward you would growl
>>
>> as they came. Why has this been removed? I was in the gas station parking
>>
>> lot and heard them or at least one, so I centered the footsteps as best as
>>
>> I could and fired. I missed so it ran faster and i couldn't tel whether it
>>
>> was running away or toward me, plus other player footsteps were in the
>> background. I wonder if it's my headphones and e not being able to center
>>
>> things, my mouse cencitivity or maybe there's a delay with Vmware Fusion
>> though I doubt that because there are good Swamp players using virtual
>> machines.
>> BTW, Aprone, is there a way you could implement the NVDA API DLL so that
>> Swamp could support System access/SA or SA to GO?
>> Thanks.
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>>
>>
>>
>>
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