I have to agree. The trouble is that we, as a community, are used to,
frankly, easy victories. We have a lot of games where winning is
inevitable. Well, with Swamp, there is no victory. Eventually,
everyone dies, and then they come back with basic equipment, but it's
really hard to feel accomplished and keep coming back if there's no
risk. If you didn't really risk anything going out, eventually you'd
get tired of the game. Its continuing appeal is due, largely, to the
risky nature of playing. Yeah, it's frustrating to die. I remember a
few versions back when you could literally get everything on one map
that I did just that, only to die Not only did I do that once, I did
that no less than seven times in one day. I eventually put my
headphones down, turned to my wife, and said "Damn it. Don't these
zombies have anyone else to pick on?" She chuckled, i vented about how
hard it was to hear zombies, but then I picked up the headphones and
jumped back in the saddle, because it's really quite a pulse pounding
experience to have to run all the way back home like a scaredy little
chicken without losing that seventeen hundred rounds of 7.62 you just
found.

Again, without the risk, there's nothing There's no bragging rights.
There's no excitement. There's no point. Death sucks. That's why
people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
game was harder. And that would really be sad.

Signed:
Dakotah Rickard

On 6/17/12, Christopher Bartlett <themusicalbre...@gmail.com> wrote:
> Hi Lori.  The subject of death and its consequences has been fiercely
> debated since the beginning of multi-player.  Do not expect Aprone to
> change
> this as I think he finds the current balance acceptable, in that death
> costs
> something but is not something you can't recover from.  Zombie swarms are a
> fact of life and learning to survive or avoid them is one of the tricks to
> becoming an elite player, one I'm still working on myself.
>
>       Christopher BARTLETT, aka Mordred formerly The Mad Violinist.
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Lori Duncan
> Sent: Sunday, June 17, 2012 11:50 AM
> To: gamers@audyssey.org
> Subject: [Audyssey] Suggestion for swamp
>
> Hi I'd like to suggest that people don't lose everything when they die in
> swamp, especially when larger zombee swarms take longer to kill and you've
> more chance of being hit.  You get all this lovely lute then lose it all
> because there's so much going on that you were unable to hear that last
> zombee sneeking up on you until it's too late.  Maybe Aprone could make it
> so you don't lose everything unless you've saved your game at the safezone
> first, it might make the game a bit more fair.  What do others think?  From
> Lori.
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