Yup, and it's also quite funny to sort of listen to how certain GM's react to other GM's styles - my one friend's sort of standard approach to role playing when not GM'ing is to be the scaly guy that does all sorts of things that might make things happen/occur that you'd never really have expected, and we always reckon part of that is his form of criticism of his brother's GM style...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 18, 2012 3:02 PM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Sounds good.

I've noticed different gms have different styles too. The gm of our mutants game makes great npcs and an interconnecting plot, however every single combat with him is like a huge, epic fight to the death, in fact none of his supervillains ever have minians, ---- not unless they're super minians! :D.

Another gm I know is great for story and ironic situations, and sticks in lots of moments for characters to be awesome, so expect huge armies of henchmen and then points for disposing of them, or to fight an entire flying airship full of baddies or the like.

ironically, another great gm I know is actually my brother, sinse he runs amazingly free form games, where it's pretty much a case of the characters driving the plot, and he never actually tells players what to do or has that series npcs, he just says "so then, what're you going to do?" leaves everything up to the players, and then has plot sneak in along the sides, ---- but my brother does sneaky very well a lot of the time :D.

It's actually good to play with different gms and get used to different people's styles. The only gm's I really hate are those with no imagination who just constantly roll dice at you, sinse that's no fun really.

Beware the grue!

Dark.

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