there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when i could collect faster and end the game sooner? to many htings to considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and not doing anything for a set time, the leader can boot them out. possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do something without warning. dallas
On 21/07/2012, Dakotah Rickard <dakotah.rick...@gmail.com> wrote: > I would rather not see the missions become timed like that, because > there's only one crate at a time, as far as I know. > > Signed: > Dakotah Rickard > > On 7/20/12, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote: >> This idea was considered a while back, but we had the problem of players >> legitimately being unable to find crates in large teams. I don't believe >> the idea ever got past the talking stage though, and I'd gladly give it a >> try if people think it's worth testing. >> >>> Hi Jeremy and other swamp players, A >>> suggestion to deal with truck sitters. How about making it >>> something like the lms mission where the player's mission >>> time count down? Start off with 10 minutes. That should be >>> more than enough to find at least 1 crate in any warehouse >>> mission. Each crate found adds 3 minutes to the clock with >>> no cap. Then all we have to do is to wait for them to run >>> out of time. And no, killing zombies doesn't add on time. we >>> don't need players who just keep shooting and saying they >>> are providing cover for others. Thanks but no thanks. >>> 锦发/Steady Goh >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.