Or do something along the lines of what ce does and have a mech zone or
something, purely for the fun of it. that has been a really good addition to
ce actually and it works really well.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 17:18
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

Dark,

I agree.  I've thought involuntary PvP was ridiculous since the
original Thantos showed me how it was really done on Hidden Worlds in
1994.  Arenas are fine, but quite frankly, I don't log into other
games to frag people.  I log in to explore, and people killing me on
the way reduce my exploration time.

With that in mind, any space based game I make will probably be nearly
devoid of PvP, with only arena or holo battles or something like that.
 There's plenty of alien enemies without having to worry about
players.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Aug 13, 2012 at 11:59 AM, dark <d...@xgam.org> wrote:
> That starflight game sounds fantastic, though i'm not surprised, a lot of
> very unique and experimental things were done at that point.
>
> As I said, one of the really disappointing things with scifi muds, is that
> none are free of very aggressive pvp, and even when they include things
like
> space exploration, you can't get away from powerfull players wanting to
blow
> you up for the hell of it.
> I have no idea why all the mud creators think that space and unrestricted
> pvp go together, but for some reason they do which really spoils things
for
> people like myself who actively dislike pvp.
>
> thus, a space themed mud game with an opt in pvp system like aa, with
> emphasis on exploration would be fantastic.
>
> Beware the grue!
>
> Dark.
>
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