I do wish there was an interpreter that would allow for the playing of the
Infocom King Arthur game and the Infocom Shogun game. But, due to the fact
that they are partially graphical in nature, I do not believe there is an
interpreter that allows for the blind to play them. I have the, just can't
play them.
Keith
----- Original Message -----
From: "Lisa Hayes" <lhay...@internode.on.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures
and the advent game had the maze one alike and one different you know the
twisty passage mazes. and that titanic game i never soolved that.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures
Hi Kieth.
To be honest i never even got that far in zork, in zork 1 I was always
stuck on how to get the silver bar out of the echo room.
I think for me what irritates me with those sorts of puzzles is that you
just don't progress through them.
When I play a game, I want to explore it's world and it's story. I don't
mind grinding for a long time to overcome a tough enemy, or even
exploring a large area so long as the exploration actually gets me
somewhere, but to be constantly stuck at one point with one action
required seeing the same message over and over again, whether that's a
maze with unknowable rooms or a puzzle you keep trying to guess the right
actions for I just find frustrating, sinse I am not seeing any
progression at all.
That's why i tend to just use the invisiclues, sinse ultimately I'm more
interested in exploring the rest of the game and the story than just
banging my head against one particular brick wall, which is probably why
I don't play if anymore.
Beware the Grue!
Dark.
----- Original Message -----
From: "Keith" <ks.steinbac...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures
My only complaint about the infocom series of text adventures is that
seemingly all of them either have mazes or puzzles that are next to
impossible to figure out. Zork 1 has the mines and the theif's lair,
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.
Sure if you have the invisiclues books (found someehwere on the net, you
can do the puzzles, but the game could be going well, and then you have
to shelve it or get into therapy because all you can do is think, day
and night, how the (insert curse word of your choice), do I get thought
this puzzle?"
Keith
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