My only complaint about the infocom series of text adventures is that seemingly all of them either have mazes or puzzles that are next to impossible to figure out. Zork 1 has the mines and the theif's lair, zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. Sure if you have the invisiclues books (found someehwere on the net, you can do the puzzles, but the game could be going well, and then you have to shelve it or get into therapy because all you can do is think, day and night, how the (insert curse word of your choice), do I get thought this puzzle?"

Keith

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