Hi Richard,

One big "yes please sir" for anything audio game related that'd be
playable in iOS. I've played through pretty much every title from the
App Store that's been mentioned here and on AppleVis. There's been
some great sound design, but nothing particularly challenging yet, nor
much in the way of replayability. I guess this is because the majority
of developers thus far have been pushing their apps as being something
different for sighted players. Nothing wrong with that of course, I'm
glad people are hitting on the idea and I know a couple of sighted
people who loved Papa Sangre, but as someone who's already used to an
audio environment, the gameplay hasn't yet been challenging enough to
keep me interested.

Please keep us posted on any ideas you have...

Scott

On 10/10/12, Richard (AudioGames.net) <rich...@audiogames.net> wrote:
> Hi Dark, Audyssey
>
> Thanks for your interesting review! Much appreciated. Sander and I are
> thinking of developing an iPhone version of Extant for some time now.
> Actually, we already got it running for a year on iPhone/iPad but since
> Extant is not much more than a tech demo without real gameplay, we did
> not yet persue this project. Our questions are these - for you, Dark,
> but also the Audyssey community...
>
> - would you be interested in an iPhone version of Extant (and then a
> full version game, not just the tech demo)?
> - would you be interested in audio games for (mobile) iOs (iPhone/iPod
> Touch/iPad) devices?
> - would you be interested in audio games for (mobile) Android (for
> example Samsung Note, Galaxy) devices?
> - how many of you play the adio games that are currently in Apple's
> AppStore - and what do you think of these?
>
> Thanks for your input. If there's enough interest we might want to make
> Extant (or another audio game) one of our next projects! Oh, and if you
> really want a full game version of Extant on PC or Mac, please let us
> know too :-) And if you don't know what Extant is, check this out:
>
> http://audiogames.net/db.php?id=Extant
>
> Greets,
>
> Richard
>
> http://audiogames.net
> http://creativehero.es
>
>
>
>
>
>
>
>
> On 10-10-2012 13:33, dark wrote:
>> Well, this morning I just got a free play with an Iphone 5 running voice
>> over.
>>
>> On a  basic  level I was impressed. Some of the gestures I found more
>> difficult than others, for instance the three finger swipes I didn't quite
>> get the kknack of, but others were  quite natural and I suspect I'd get
>> more used to it in time. The functions of the phone seemed fairly doable
>> too, indeed for kicks I tried searching the ap store for king of dragon
>> pass, managed to find it and read the game details, (I didn't play it
>> because  obviously the chap who's phone I was examining didn't necessarily
>> want the game), though sinse it's games and gamebooks I'm mostly
>> interested in on the Iphone, I was pleased that was doable.
>>
>> the internet I found a little more problematic, I tried searching for
>> audiogames.net, and had a bit of trouble navigating google correctly.
>>
>> I also got a play with seri which seems a usefull system, though I was
>> disappointed when i was testing it's speech recognition that though it
>> did! know the word dalek, it didn't recognize cyberman and read it as
>> spiderman! :D.
>>
>> I also asked about commands to flick voice over on and off, lock the phone
>> for  making phone calls etc, and all of that seemed doable.
>>
>> The only thing I didn't like the sound of is the fact that I can't just
>> copy my music and audio books onto the phone, sinse one reason I wanted
>> one was to serve as an effective music and audio player, but apparently
>> apple objects to this so  it requires silly itunes, which i'm obviously
>> going to have to investigate. That is the one downer I found, indeed I
>> might considder just buying an mp3 player separately to do that job if
>> Itunes isn't going to behave.
>>
>> Voice over did look fun though, and I'd actually love to see some audio
>> games that make full use of screen position in this way, for instance I
>> can imagine playing a stratogy battle game could be far easier with a
>> touch screen sinse you could get physical positional information about the
>> various units relative locations and the map, similarly to reading
>> soemthing in braille but with the information being conveyed by audio.
>>
>> I'm now of course going to have to check out A, Itunes, and B, pricing,
>> sinse an Iphone 5 would be very expensive in the  region of about 500 quid
>> apparently, and I'll C, check whether my current phone contract supports
>> the Iphone and has enough  internet to make things work, (thus far I've
>> not used net so haven't got a very net heavy mobile phone contract, though
>> it is a cheap one and comes with a lot of free minutes).
>>
>> it does however look like a workable solution and a lot of fun, indeed
>> sinse if everything goes as planned  next year I should be studdying voice
>> in Bermingham  conservatoire, I would be doing a lot of commuting on
>> trains, and it'd be usefull to have something small and portable.
>>
>>   Previously I've used my laptop, but the battery here is pretty dead, and
>>  i would! like to try a lot of the iphone games, and more especially
>> gamebooks.
>>
>> Beware the grue!
>>
>> Dark.
>>
>
>
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