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I would have to disagree with some of this. Especially if you
take a group, you can handle areas far higher than your level.
Also, it's sometimes important to make sure you use all of your
characters abilities. Some of them may not appear to be that
useful (such as dirt throwing), but if you can prevent a mob from
dodging, or you can make it cast and hit at half the speed, it's
often worth the extra mana/hp. As regards the where command, it's
honestly not that accurate. Yes, you can get a generic hint as to
the area, but don't rely on that heavily. If you find yourself
hurt, just flee/retreat and regen. Healing yourself can actually
hurt more than it helps, especially at higher levels. One spell
that (in my opinion) is absolutely mandatory when soloing is
sanctuary. IF you're not sanced, you're going to take more damage
than you can handle. With the changes to regen, it's really not
that hard to keep sanc up if you're aware of yourself and your
stats. I guess basically what I'm saying is that you can do most
things in the game if you take the time to plan your approach,
and stay aware of what's happening. The surest rout to death is
to lose control of your character.
- [Audyssey] Alter Aeon Game Tips lindsay_cowell
- Re: [Audyssey] Alter Aeon Game Tips Keith
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips Keith
- Re: [Audyssey] Alter Aeon Game Tips harmony . neil
- Re: [Audyssey] Alter Aeon Game Tips john
- Re: [Audyssey] Alter Aeon Game Tips enes
- Re: [Audyssey] Alter Aeon Game Tips harmony . neil
- Re: [Audyssey] Alter Aeon Game Tips john