Hi tom.

I didn't realize myself that those sorts of things were actually deliberate antipiracy, since generally what would happen is I'd look them up on a walkthru or invisiclue and assume they were part of the game that I missed (this happened in hitchhikers).

generally though the puzzles I ended up stuck on were much more simple, for example in zork 1 I could never get that gold bar in the echoing room near the waterfall that basically made every command of yours echo rather than executing them, which I am pretty sure was simply an annoying logic puzzle type of affect again rather than an antipiracy protection.

I'd imagine these days there is so much available on the infocom games such protections would be well documented, though it is a little bit of a pest to know that there are! some insoluable puzzles who's anwser you'd have to look up on the net.

Beware the Grue!

Dark.

Beware the Grue!

Dark.
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