Hi tom.
I didn't realize myself that those sorts of things were actually deliberate
antipiracy, since generally what would happen is I'd look them up on a
walkthru or invisiclue and assume they were part of the game that I missed
(this happened in hitchhikers).
generally though the puzzles I ended up stuck on were much more simple, for
example in zork 1 I could never get that gold bar in the echoing room near
the waterfall that basically made every command of yours echo rather than
executing them, which I am pretty sure was simply an annoying logic puzzle
type of affect again rather than an antipiracy protection.
I'd imagine these days there is so much available on the infocom games such
protections would be well documented, though it is a little bit of a pest to
know that there are! some insoluable puzzles who's anwser you'd have to look
up on the net.
Beware the Grue!
Dark.
Beware the Grue!
Dark.
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