Hi Mich.
If you have a 32 bit version of windows or can run one in a virtual machine,
eamon deluxe is a great way to play all the old eamon games, it just
unfortunately won't run on 64 bit windows because of silly microsoft
breaking program compatibility.
If you can run it however, it is hugely playable, since it has a full blind
compatibility mode which displays the text in the best way to output to
screen readers, and even rewrites some of the few graphics eamon has. There
is also uniquely text access to stuff that was only available in the
graphical the main hall of the eamon adventurers guild too, meaning you can
do lots of things like pay to train up your skills or improve your stats
that you couldn't before.
if you can run it I'd highly recommend it, especialy since all new eamon
deluxe adventures are still being written for the system, as well as many of
the old ones being converted.
to find out more see http://audiogames.net/db.php?id=Eamon+delux or go and
visit the eamon deluxe page on http://www.eamonag.org/pages/eamondx.htm to
find the eamon eluxe homepage which has downloads, manuals etc.
Beware the Grue!
Dark.
----- Original Message -----
From: "Mich" <mi...@eastlink.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 31, 2013 9:19 PM
Subject: Re: [Audyssey] Fast paced games now text adventures
Hi all. on the topic of text addvenchers I remember when I was little
playing eamin on the old apple 2 e pc and also i also remember years later
playing the txt game of hitchhikers guide. I wish that some one would
invent a audio game or something of eamin that would be able to work on
windows since I would like to play that again. from Mich.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 31, 2013 7:07 AM
Subject: Re: [Audyssey] Fast paced games now text adventures
Hi Tom.
with sryth I just got irritated that a character I'd been playing for six
years still! needed to donate hundreds of dollars for in game items, and
often all I got with the new adventures was some sort of short "you fight
this monster then this monster" type of affair. Allt he gm seemed to be
doing at that point was pandering to those who liked to compare stats
with all those raid monsters, and putting in sinks to take your tocans.
Frankly, given that even in 2009 there were 400 paying members, each of
which contributed 20 usd a year, that should've been more than enough to
keep the game going.
This is why I prefer ce, since all the commercial items there are very
carefully balanced and none are necessary at all, or puppet nightmares
where you can pretty much earn the in game currency in spades if you play
anyway. It also helps that puppet nightmares, while it doesn't have a
realistic combat system as you describe, does have a very detailed one
involving three pokemon like creatures battling three enemies. You can
for instance have one of your soul puppet's use a skill which increases
the ennemy's damage to fire, another use a skill on an ally which
increases their magic, and the third with it's increased magic use the
firewall skill to blow your enemy away.
the only problem with pn is that there is no in game battle descriptive
text or descriptive text for the skills, which is actually a shame since
such text does! exist in the columns of skill descriptions and affects
which exist in the games' help system, however when I suggested to the gm
that he make this info available in the game itself he said while hwas
quite happy to make access changes, such increases in text descriptions
would spoil the look of the interface and in his view only be of bennifit
to blind people, (I did point out the prevailance of text based games but
he didn't respond).
a shame, since in the matter of labelling images and such he's otherwise
been great, and the story text to the game is fairly unique.
either way one game which does! have that sort of combat system is the
glulx rpg kerkerkruip, in fact I'd highly recommend it, particularly the
new version which fixes one of the major problems I had with previous
versions of the game and actually lets you gain experience by fighting
monsters, rather than just swap your abilities around meaning that you
can now progress by winning random combats where as before defeating the
wrong monster at the wrong time could actually cost you the game.
Beware the Grue!
Dark.
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