Hi Dark, Agreed. At this point releasing something complete would be a step in the right direction. You'll get no argument from me on that.
One of the things I think that makes Shades of Doom such a good game is that its fully accessible, but it is also difficult too. On the higher difficulty levels you really have to be good to get through all nine areas. With area 9 being the worst since you can't save and take a breather. Shades of Dooms levels are structured as mazes which adds some complexity to the game besides the usual creatures like mutant dogs, mutant rats, mutant humans, blobs, and so forth. I know this aspect throws some gamers off, but for someone who is into exploration it took me a couple of months to really get the hang of all nine areas. That added a great deal of replay value for me, because I couldn't finish it all in one sitting. Even now that I've beaten the game many times I still can't sit down and complete it all at one go. I have to break it up over a couple of sessions which adds some replay value right there. Its just so big that you need lots of time to play Shades from start to finish. I think when I do finish MOTA, or whatever we want to call it, I want it to have those two aspects. I want it to have enough levels or areas that it can't be completed in one session, and I want it to have enough difficulty that it is worth finishing the game after a number of retries. I think it is those aspects that make for a good game. On 3/24/13, dark <d...@xgam.org> wrote: > Hi Tom. > I'm sorry to hear about the various problems and bugs, and in fairness no > coding or writing when ill is not possible, but at the same time part of the > > point of my message was to offer some encouragement, albeit some > encouragement with a little tinge of frustration. At this point I don't > really care which! game gets practically finished, but it'd be just great to > > see something done and dusted and out the door. I know a lot of behind the > scenes work has been done on the genesis engine etc, and that you yourself > are concerned about commitements to players, but at this point we're > probably at a stage where any! released game would be a good hthing. > > As regards atmosphere, well I agree that is another reason shades of doom is > > such a classic and grabbed my attention as the first audio game I played. > not only did it give me access to the fps genre for the first time (a genre > > which I've never found visually playable), but it did it in a fantastic way > > that had complete creepiness, with great enemies and an engine, heck, even > the first shades of doom sound when you start the game is pretty scary :D. > > It's just that really awsoe design quality that makes you want to replay a > game. It's even hard to defign since it is something some games just have > and others do not. Terraformers for example I never found half as addictve > as shades of doom, despite the very superior sfx music and environment, and > > while I have! replayed it, I've only ever done so once. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.