Compile the following function with options -Os -mthumb -march=armv5te

int ldrb(unsigned char* p)
{
    if (p[8] <= 0x7F)
          return 2;
      else
            return 5;
}

Gcc generates following codes:

        push    {lr}
        mov     r3, #8
        ldrsb   r3, [r0, r3]
        mov     r0, #2
        cmp     r3, #0
        bge     .L2
        mov     r0, #5
.L2:
        @ sp needed for prologue
        pop     {pc}

The source code    if (p[8] <= 0x7F) is translated to:

        mov     r3, #8
        ldrsb   r3, [r0, r3]
        cmp     r3, #0

A better code sequence should be:

        ldrb    r3, [r0, 8]
        cmp     r3, 0x7F

This can save one instruction.

The tree dump shows in a very early pass (ldrb.c.003t.original) the comparison
was transformed to
       if ((signed char) *(p + 8) >= 0)

I guess gcc thinks comparing with 0 is much cheaper than comparing with other
numbers. Am I right?

Unfortunately in thumb mode, loading a signed byte costs more than loading an
unsigned byte and comparing with 0 has same cost as comparing with 0x7F.


-- 
           Summary: unnecessary conversion from unsigned byte load to signed
                    byte load
           Product: gcc
           Version: 4.5.0
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: target
        AssignedTo: unassigned at gcc dot gnu dot org
        ReportedBy: carrot at google dot com
 GCC build triplet: i686-linux
  GCC host triplet: i686-linux
GCC target triplet: arm-eabi


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=40603

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