https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101062
--- Comment #9 from rguenther at suse dot de <rguenther at suse dot de> --- On Tue, 15 Jun 2021, jakub at gcc dot gnu.org wrote: > https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101062 > > --- Comment #8 from Jakub Jelinek <jakub at gcc dot gnu.org> --- > (In reply to Richard Biener from comment #7) > > Now, it looks to me this is rather an issue that the access is larger than > > the object and thus a general bug - at least I don't see how it should only > > manifest with bitfields in unions? > > > > Note we do > > > > if (TREE_CODE (to) == COMPONENT_REF > > && DECL_BIT_FIELD_TYPE (TREE_OPERAND (to, 1))) > > get_bit_range (&bitregion_start, &bitregion_end, to, &bitpos, > > &offset); > > /* The C++ memory model naturally applies to byte-aligned fields. > > However, if we do not have a DECL_BIT_FIELD_TYPE but BITPOS or > > BITSIZE are not byte-aligned, there is no need to limit the range > > we can access. This can occur with packed structures in Ada. */ > > else if (maybe_gt (bitsize, 0) > > && multiple_p (bitsize, BITS_PER_UNIT) > > && multiple_p (bitpos, BITS_PER_UNIT)) > > { > > bitregion_start = bitpos; > > bitregion_end = bitpos + bitsize - 1; > > } > > > > but if we assume that for DECL_BIT_FIELD_TYPE there's a representative > > then we miss the else if, so - maybe get_bit_range should return whether > > it handled things or the else if part should be done unconditionally > > in case bitregion_start/end is not {0,0}? > > This wouldn't help us, bitsize is > 0, but not a multiple of BITS_PER_UNIT in > this case. Furthermore, even if we add there bitregion_start/end for the base > variable if any as further fallthrough, I think most C/C++ programmers will > expect that with > union U { int a; int b : 5; } u[64]; > u[4].b = 1; can be done safely in one thread and > u[5].a = 2; in another one. > > My patch fixes that (or another possibility would be to compute the > representative even in UNION_TYPE (no idea about QUAL_UNION_TYPE) - could be > as > simple as removing the early out and instead of doing prev = field; in the > loop > do if (TREE_CODE (t) != RECORD_TYPE) { finish_bitfield_representative (repr, > field); repr = NULL_TREE; } else prev = field; and in > finish_bitfield_representative override nextf to NULL_TREE). Yes, as said - the caller of get_bit_range seems to expect it to always handle cases that do not run into the byte-align case to make sure to not cross to next objects. I don't remember why I didn't handle UNION_TYPE (I guess because it was about bitfield groups, not single bitfields), so maybe we should indeed handle them. There are also other callers of get_bit_range it seems, even on !DECL_BIT_FIELD_TYPE fields. So let's try handling [QUAL_]UNION_TYPE in finish_bitfield_layout?