Ian Lance Taylor:
that you are looking for. I'm not aware of any other processor which is able to load a large constant in a single instruction, but for which an add instruction is cheaper if there is a similar constant already available.
Paul Brook:
This is true for Arm/Thumb. You have limited immediate values for [cheap] ALU instructions (mov/add), but can also load arbitrary constants from a pool with a single [relatively expensive] pc-relative load. We lie about what immediate we can load, then fix this up in md-reorg.
The SH also uses md-reorg to load constants from memory. And the ARCompact allows 32-bit constants, but that requires an extra fetch cycle; cheap 12 bit signed constants are allowed for two-address ALU operations, and 6 bit unsigned for three-address ALU operations. OTOH if you want to store a zero, you either have to load it into a register, or use a (costly) 32 bit constant. And there can only be one 32-bit cosntant per instruction, i.e. you can store a 32 bit immediate to a register + offset address, or store a register to a 32 bit immediate adddress, but not a 32 bit immediate constant to an absolute address.