Ian Lance Taylor:
that you are looking for.  I'm not aware of any other processor which is
able to load a large constant in a single instruction, but for which an
add instruction is cheaper if there is a similar constant already
available.

Paul Brook:
This is true for Arm/Thumb. You have limited immediate values for [cheap] ALU instructions (mov/add), but can also load arbitrary constants from a pool with a single [relatively expensive] pc-relative load. We lie about what immediate we can load, then fix this up in md-reorg.

The SH also uses md-reorg to load constants from memory.

And the ARCompact allows 32-bit constants, but that requires an extra
fetch cycle; cheap 12 bit signed constants are allowed for two-address
ALU operations, and 6 bit unsigned for three-address ALU operations.

OTOH if you want to store a zero, you either have to load it into a register,
or use a (costly) 32 bit constant.  And there can only be one 32-bit cosntant
per instruction, i.e. you can store a 32 bit immediate to a register + offset
address, or store a register to a 32 bit immediate adddress, but not a 32 bit
immediate constant to an absolute address.

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