On 2012-02-03 16:57:19 +0100, Michael Matz wrote:
> > And it may be important that some identities (like cos^2+sin^2=1) be
> > preserved.
> 
> Well, you're not going to get this without much more work in sin/cos.

If you use the glibc sin() and cos(), you already have this (possibly
up to a few ulp's).

> > For the glibc, I've finally reported a bug here:
> > 
> >   http://sourceware.org/bugzilla/show_bug.cgi?id=13658
> 
> That is about 1.0e22, not the obscene 4.47460300787e+182 of the original 
> poster.

But 1.0e22 cannot be handled correctly.

> Btw, the correct results for sin are about .7021835074240, and 
> cos about -.71199601256024, so the sum is about -.0098125051362.  His math 
> library didn't get these results in either way.  Nevertheless it doesn't 
> make sense to require such precision for these input for a math library 
> intended to be used for normal means.

That's just your opinion.

> If you want to have precise numbers use an arbitrary precision math 
> library.

This is double precision. An arbitrary precision math library (even
though I develop one) shouldn't be needed.

-- 
Vincent Lefèvre <vinc...@vinc17.net> - Web: <http://www.vinc17.net/>
100% accessible validated (X)HTML - Blog: <http://www.vinc17.net/blog/>
Work: CR INRIA - computer arithmetic / AriC project (LIP, ENS-Lyon)

Reply via email to