I have a static hash_map object that needs to persist across passes:

  static GTY(()) hash_map<tree, bitmap> *map;

I initialize the map like so:

  map = hash_map<tree, bitmap>::create_ggc (4);

But I see crashes when accessing the map after adding and removing
some number of entries in a few passes.  The crashes are due to
the map having been garbage-collected and the memory allocated to
it poisoned (it has the 0xa5a5a5a5a5a5a5a5 bit pattern that I see
in GDD being written into the map by poison_pages()).

I assumed marking the map pointer GTY(()) would keep the garbage
collector from touching the map.  Is there something else I need
to do to keep it from doing that?

Thanks
Martin

PS Just in case it matters, the bitmap in the table is allocated
via BITMAP_ALLOC() with a bitmap_obstack variable defined alongside
the map.

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