I've been going through building and testing all the games in the
autobuilder on my Beagleboard. I've found a lot of the games default to
full screen mode which causes them not to work. Would it be ok to default
them to windowed mode? It's just a simple change to the !Run file.
Here's a list of all the games with their working status. It seems any
game that tries to load a jpeg file fails. The error is something like
'libjpeg.so.62: SDL_LoadObject() not implemented' even though the
executable is statically linked.
I've also got the game !Flobopuyo working.
http://www.ios-software.com/?page=projet&quoi=29
Once I've got it building properly in the autobuilder I can add it. This
also suffers from the jpeg loading problem which I worked around by
converting
them to png but not ideal.
!Airstrike Works but no sound
!Alephone Error parsing mml files starting a new game (!M1A1)
!BumpRace Error loading jpegs
!BlackBox Works
!CircusLnx Works
!CivClient Locks up
!CivServer Wimpslot grows until runs out of memory
!Defenguin Works
!Edgar Quits on load
!GemDropX Works
!GLHack Quits with 'dungeon description not valid'
!Heroes Works
!IceBreaker Works
!jumpnbump Works
!komi Works
!Lincity Quits with error creating (null)/.lincity
!MazeOfGalious Works
!Noiz2sa Build error
!OpenTTD Build error
!PengCmnd Error loading jpegs
!PipeNight Error loading jpegs
!RockDodger Works
!RS Works but sound stutters alot
!RocksNDmds Works
!SDLRoids Works
!Statagus Not tested (No game data)
!SuperTux Error loading jpegs and Crashes with stack backtrace
!Toppler Works
!Tutris Works
!TuxMath Error loading jpegs
!Wargus Not tested (No game data)
!Wesnoth Build error
!Xconq Build error
!XJig Locks up
!Xpilot-ng Works
!Xrick Works
!Xu4 Works
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