I have been using the standard malloc, but trying to use CPLMalloc() with 
CPLFree().  I have a function that will provide a user with different image 
blocks given specified location.

So, a function will get repeatedly called to grab the new image data content.  
On the first round, I can successfully perform CPLMalloc() and CPLFree().  
However, on the second pass, I get a runtime requested error that terminates my 
program when I do another CPLMalloc(). 

Can anyone think why I might be receiving this error message?

This so far has only happened on RGB images where I have to CPLMalloc() three 
times on the current image.

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