Thanks Rob and Even, Rob - yes, I am using the CMAKE as per your link.
I have documented my entire process here: https://gis.stackexchange.com/questions/434514/build-gdal-3-x-for-ios Although I’ve not yet updated it for the update to the patch file. ----------------------------------------- NIK SANDS Line Tamer | Time Traveller | Space Cadet > On 1 Sep 2022, at 6:57 am, Robert Coup <robert.c...@koordinates.com> wrote: > > > Hi, > > The patch at the end of my reply builds & tests ok on my environment (macOS > 12.5.1 + arm64). > > Are you using https://github.com/leetal/ios-cmake or do newer versions of > CMake now have support for Catalyst? (from > https://gitlab.kitware.com/cmake/cmake/-/issues/20132 it seems not) > > How do the varios combinations of CMAKE_SYSTEM_NAME=Darwin|iOS, APPLE, UNIX, > etc work under Catalyst? > > Rob :) > > diff --git a/cmake/helpers/configure.cmake b/cmake/helpers/configure.cmake > index 277f1ab2a9..a91f72aa04 100644 > --- a/cmake/helpers/configure.cmake > +++ b/cmake/helpers/configure.cmake > @@ -247,7 +247,7 @@ else () > > # For some reason, above tests detect xxxx64 symbols for iOS, which are not > # available at build time. > - if (${CMAKE_SYSTEM_NAME} MATCHES "iOS") > + if (${CMAKE_SYSTEM_NAME} MATCHES “iOS” OR ${CMAKE_SYSTEM_NAME} MATCHES > “Darwin”) > set(VSI_FOPEN64 "fopen") > set(VSI_FTRUNCATE64 "ftruncate") > set(VSI_FTELL64 "ftell") >
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