After patching GDAL 3.6.0 for ‘pread64’ issue when building for iOS (see 
previous email), the build now progresses to the 100% mark, but then fails with 
the _sqlite3_progress_handler error below.

I’m afraid that I don’t even know where to start with this one.  How should I 
proceed?

Cheers,
Nik.



[100%] Built target check_swq_parser_md5
Consolidate compiler generated dependencies of target my_test_sqlite3_ext
[100%] Built target my_test_sqlite3_ext
[100%] Built target check_ods_formula_parser_md5
Consolidate compiler generated dependencies of target test_gdal_fuzzer
[100%] Linking CXX executable test_gdal_fuzzer.app/test_gdal_fuzzer
Undefined symbols for architecture arm64:
  "_sqlite3_progress_handler", referenced from:
      OGRGeoPackageTableLayer::GetGeometryTypes(int, int, int&, int (*)(double, 
char const*, void*), void*) in libgdal.a(ogrgeopackagetablelayer.cpp.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [fuzzers/tests/test_gdal_fuzzer.app/test_gdal_fuzzer] Error 1
make[1]: *** [fuzzers/tests/CMakeFiles/test_gdal_fuzzer.dir/all] Error 2
make: *** [all] Error 2
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