Unfortunately, I have family commitments so I won't be able to
participate in the code sprint.
I have been sprinting on my own quite a bit recently solving the
long-standing problem of dead copper in polygons.
I have alpha-quality code up on sourceforge now and it could use some
testing, so if you're fairly skilled with pcb
and would like to help find all the new bugs I know must be lurking,
give it a spin. It's in a cvs branch tag named
"clipper".
Some features it has:
(1) Gerbers are always positive-only, which should increase the number
of fab vendors that are happy with them.
(2) Thermals can be diagonal or horizontal/vertical or solid to the
plane (shift-click with the thermal tool to cycle through the styles)
(3) Thermal fingers are user-editable. Treat them like normal lines in
the layout.
(4) Any "dead" copper in polygons is automatically removed. Select
"check polygons" in the settings to view an outline of removed copper)
(5) The rats-nest will no longer believe objects connected to polyogn
islands are still connected to the polygon.
(6) Thermal fingers are checked for DRC violations.
There is still a little work to be done to complete the DRC code, but it
should mostly be functional.
There is no need to concentrate on testing the features above - the
changes affected many areas of the code, so bugs may well exist in
operations that appear to be unrelated to these features.
Cheers,
harry
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