On Fri, 02 Oct 2009 09:50:37 +0100, Peter Clifton wrote: > IMO, this is _not_ cheating, it is a standard technique. The surface of > a board is flat - so you render it as one quad, and texture map the > surface.
> Any real structure you wanted to represent (board edges, vias etc..) > would need more complex geometry. Well, if I think of a 3D representation of a design, the pcb is just one part of it. Components and the enclosing need to be added to make it a useful tool, rather than just a fancy picture. It would allow checking for mechanical constraints prior to manufacture. Kicad seems to be (almost?) there: http://de.wikipedia.org/wiki/Datei:Kicad_3dviewer.jpg But again, I am not advocating to go along this route. Export of 3D data in some format that blender and decent mechanical CAD applications can import, would be a better way. ---<(kaimartin)>--- -- Kai-Martin Knaak Öffentlicher PGP-Schlüssel: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x6C0B9F53 _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user