On Wed, 03 Nov 2010 17:29:04 +0000 Peter Clifton <pc...@cam.ac.uk> wrote:
> Here is the gotcha.. the VBO code didn't really work on the NVidia > machine.. rendering got really slow. If you discover this, you can force > it back to using "Arrays" rather than VBOs with this patch: Peter, Maybe, just by chance, you have the same problem I had (855 chipset). There is a bug going around in the Intel drivers, which was finally solved in the latest kernel, 2.6.35, but even there, a last minute error crept in, and req'd a patch. If this is the case, I can fetch the solution. John _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user