Notes: 1. VBOs should be fast. As fast, or faster than plain vertex arrays. 2. My code seems to be faster with vertex arrays - why..
Lots of stupid reasons: 1. My VBOs and arrays are pretty large buffers, to fit lots of geometry. 2. The buffer size is mismatched to the average glDrawArrays call, as we often -- Peter Clifton Electrical Engineering Division, Engineering Department, University of Cambridge, 9, JJ Thomson Avenue, Cambridge CB3 0FA Tel: +44 (0)7729 980173 - (No signal in the lab!) Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me) _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user