3D renderings of through-hole components is great and all, but this IS 2010, anyone still using through-hole stuff can just use Fritzing or something. How about adding relevant features to PCB, like boolean operations on copper pours that aren't a hack or ... hey, who am I kidding.
-tc On Sat, Nov 20, 2010 at 11:18 AM, Peter Clifton <pc...@cam.ac.uk> wrote: > On Sat, 2010-11-20 at 03:00 +0100, kai-martin knaak wrote: >> Peter Clifton wrote: >> >> > when PCB+GL+3D lands and users start creating models). >> ^^^^^^^^^ >> I'd love to see PCB+GL enter the main repo rather than wait until >> 3D is mature enough, too. > > I've been slowly tinkering with stabilising the code and heading in that > direction. One of the big jobs I've been putting off is cleaning up the > polygon rasterisation code I stole from cairo, moving it into its own > namespace and fixing up some gross API kludges I made. > > The other nuisance is that the nice fast pixel shader based rendering > I've been using and enjoying recently will not necessarily work for > everyone. I have to write some tests to check what functionality is > available - and (if I feel charitable!), write some fall-backs ;). > > > -- > Peter Clifton > > Electrical Engineering Division, > Engineering Department, > University of Cambridge, > 9, JJ Thomson Avenue, > Cambridge > CB3 0FA > > Tel: +44 (0)7729 980173 - (No signal in the lab!) > Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me) > > > > _______________________________________________ > geda-user mailing list > geda-user@moria.seul.org > http://www.seul.org/cgi-bin/mailman/listinfo/geda-user > _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user