Markus Hitter wrote:
Am 01.12.2010 um 21:47 schrieb Bert Timmerman:
* no voronoi mode: all the "other tools" (see below) support a mode
where they fill the unused area of the board with the closest net.
this cuts the machining time down to less than 50%.
Yes, this would be a very welcome addition. Is there a pure C
library with this stuff available somewhere? Java or C++
isn't an option for inclusion with gEDA.
http://www.qhull.org
There happens to live a git repo here:
git://gitorious.org/qhull/qhull.git
Thanks for the link, Bert. I fear this is a bit too complex for me to
justify putting it in the next few days.
You might have a look at triangle.c from Jonathan Richard Shewchuk.
I used it to compute triangulations in astro-images and it's not complex
at all - but very fast ;-)
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