Tibor:
...
> Maybe I oversimplify it, but I still suggesting having UUIDs. Long 
> random numbers, like 256 bits, stored in hex. Whenever a new object 
> appears, generate a new one. Whenever an object is transformed, keep the 
> UUID. When saving, order objects numerically by UUID (within each level, 
> if the save file is not flat).
...

Thoose UUID might not be what a person that edit thoose files by hand 
wants.

Regards,
/Karl Hammar

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