Le lundi 04 avril 2011 à 18:57 +0200, IOhannes zmölnig a écrit : > hi all, > > since about a year, [separator] not only saves/restores the modelview > matrices, but also the projection, texture and color matrices. > > today i noticed that pushing/popping the projection matrix can have > weird side effects (the problem occurs on current nvidia drivers where > the projection matrix stack has a rather limited size of 4 - with mesa > on i845 i get a projection matrix stack size of 32). > > since the feature is relatively new, i'd like to remove it again. > actually, i would only like to change the _default_ behaviour of > [separator], in order to only push the modelview matrix. > (you can still force [separator] to push any/all of the 4 matrices) No problem for me. ++
Jack > > however, i just thought i'd ask whether anybody has patches relying on > [separator] pushing/pooping the projection matrix. > > if not, i'm going to change the default. > > fgamsdr > IOhannes > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev
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