Le lundi 04 avril 2011 à 18:57 +0200, IOhannes zmölnig a écrit :
> hi all,
> 
> since about a year, [separator] not only saves/restores the modelview 
> matrices, but also the projection, texture and color matrices.
> 
> today i noticed that pushing/popping the projection matrix can have 
> weird side effects (the problem occurs on current nvidia drivers where 
> the projection matrix stack has a rather limited size of 4 - with mesa 
> on i845 i get a projection matrix stack size of 32).
> 
> since the feature is relatively new, i'd like to remove it again.
> actually, i would only like to change the _default_ behaviour of 
> [separator], in order to only push the modelview matrix.
> (you can still force [separator] to push any/all of the 4 matrices)
No problem for me.
++

Jack


> 
> however, i just thought i'd ask whether anybody has patches relying on 
> [separator] pushing/pooping the projection matrix.
> 
> if not, i'm going to change the default.
> 
> fgamsdr
> IOhannes
> 
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