Le 01/09/2013 11:40, Jack a écrit :
Le 30/08/2013 01:51, Antoine Villeret a écrit :
good job !
> could be very useful !
> I have some too (to replace pix_movement for example)
> what is your working repo ?
>
> +
> a
>
> --
> do it yourself
> http://antoine.villeret.free.fr
>
>
> 2013/8/28 Jack <[email protected] <mailto:[email protected]>>
>
>
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
> On 07/26/13 11:44, Jack wrote:
>> Hello,
>>
>> I would like to create GLSL abstractions in the help directory, which
>> would replace pix_ objects when possible. The name would start with
>> glsl_ instead of pix_.
> sound good.
>> Is there any objection against this ?
> no.
>> If not, i would like to have acces to the git repository with write
>> access. Is that possible ?
> wouldn't it be easier if you just forked the repository, and made a
> pull-request via github?
> i really love the decentralized aspect of git.
> mgfd.gasda
> IOhannes
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I started to make seven abstractions glsl_*.
I would like to be sure, with the example attached, if i am on the right path.
Comments are welcome.
++
Jack
So I create an account on Github where I fork Gem.
I don't know if i do it according to the rules. Tell me if I have to change
something.
git://github.com/Jackovic/Gem.git
I put a 'glsl_abstractions' directory in the 'help' and don't know if it is the
best place for that.
i think there is 2 options :
-consider them as Gem object : putting them on the abstraction folder, making
specific help file and changing makefile in order to install them
pro : would be like any other Gem object
con : need to be maintain
-create a examples/14.pix_glsl folder and put everything inside
pro : less work
con : harder to find
i'll vote for option 2 : there is already directory 11.obj_exporter and
12.multi_screen_projection that are in the same situation.
cheers
c
++
Jack
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