hey there,here's the glsl_contrast i was talking about earlier. i made a help patch for it and wrapped it all up a bit. have not done all the message passing to gemframebuffer though. seems to me that part of this logic would apply to all the glsl_* so maybe wrap it in sub-abstraction?
cheers, ub
Hello Cyrille, I don't know if it is possible to ask for the next free texture ID.Hello, I think this could be done with usual pd objects, by prepending a sender name to texunit, this name would be set in abstraction's arguments, then a receiver name for shaders that needs to process texunit would retrieve the right number anytimeIf we try to avoid argument in abstraction (to have similar pix_* object and glsl_* (or an other name) abstractions), maybe an external could help... ++
glsl_contrast.tar.gz
Description: GNU Zip compressed data
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