Le 02/09/2013 12:41, Nicolas Montgermont a écrit : > > Le 01/09/13 11:31, Jack a écrit : >> number of texunit available is return by >> GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. >> Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32. >> And on NVidia GTX660M is 160. > Mmmm, here creating > [GLdefine GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] > and banging it gives: > 35661... > did I miss something obvious? > osx10.6.8 nvidia geforce 320m > > Thanks, > n > Hello Nico,
Use the message [print( on [glsl_vertex] to get the appropriate number. ++ Jack _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
