Ticks is the basic unit of time in gem5. gem5 uses this for synchronization. Every system cycle is made up of n number of ticks ticks.
For a system unit with frequency = 2 GHZ, one cycle = 500 ticks On Tue, Dec 16, 2014 at 7:04 PM, Anny via gem5-users <gem5-users@gem5.org> wrote: > > Hi all, > > I have a question about clocks on gem5. In gem5, it seems that there is a > global simulation clock and every simObject has a clock domain. The eventq > is sorted in time. When two objects with two different clocks schedule two > events on eventq, how the order is determined since the two objects have > different clocks? Are all objects synchronious? it seems that everything in > the system is based of one clock (global simulation clock)? It is binding. > > > Best, > Anny. > > _______________________________________________ > gem5-users mailing list > gem5-users@gem5.org > http://m5sim.org/cgi-bin/mailman/listinfo/gem5-users >
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