Ticks is the basic unit of time in gem5.  gem5 uses this for
synchronization. Every system cycle is made up of n number of ticks ticks.


For a system unit with frequency = 2 GHZ, one cycle = 500 ticks

On Tue, Dec 16, 2014 at 7:04 PM, Anny via gem5-users <gem5-users@gem5.org>
wrote:
>
> Hi all,
>
> I have a question about clocks on gem5. In gem5, it seems that there is a
> global simulation clock and every simObject has a clock domain. The eventq
> is sorted in time. When two objects with two different clocks schedule two
> events on eventq, how the order is determined since the two objects have
> different clocks? Are all objects synchronious? it seems that everything in
> the system is based of one clock (global simulation clock)? It is binding.
>
>
> Best,
> Anny.
>
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