Hi Anny, I still do not understand what you are referring to. I think you have to try and up-level your question a bit.
As my original response stated, the global time is discretised into Ticks, and all objects will thus convert any cycles etc to a value on this discretised timescale, just like any other discrete-event simulation kernel out there. gem5 is not different in this aspect. If you want to set the Tick resolution to a very large value, go ahead, and if you feel 1 ps is too large already then set it to 1 fs. There is no magic here. Andreas On 22/12/2014 17:00, "Anny via gem5-users" <gem5-users@gem5.org> wrote: > >I mean asynchronous object. >The main question is : >Is there a funtion that computes the suitable tick value for the objects >in >the system? > > >Anny, >Best, > > > > > >_______________________________________________ >gem5-users mailing list >gem5-users@gem5.org >http://m5sim.org/cgi-bin/mailman/listinfo/gem5-users > -- IMPORTANT NOTICE: The contents of this email and any attachments are confidential and may also be privileged. If you are not the intended recipient, please notify the sender immediately and do not disclose the contents to any other person, use it for any purpose, or store or copy the information in any medium. Thank you. ARM Limited, Registered office 110 Fulbourn Road, Cambridge CB1 9NJ, Registered in England & Wales, Company No: 2557590 ARM Holdings plc, Registered office 110 Fulbourn Road, Cambridge CB1 9NJ, Registered in England & Wales, Company No: 2548782 _______________________________________________ gem5-users mailing list gem5-users@gem5.org http://m5sim.org/cgi-bin/mailman/listinfo/gem5-users