Hi Anny,

I still do not understand what you are referring to. I think you have to
try and up-level your question a bit.

As my original response stated, the global time is discretised into Ticks,
and all objects will thus convert any cycles etc to a value on this
discretised timescale, just like any other discrete-event simulation
kernel out there. gem5 is not different in this aspect.

If you want to set the Tick resolution to a very large value, go ahead,
and if you feel 1 ps is too large already then set it to 1 fs. There is no
magic here.

Andreas

On 22/12/2014 17:00, "Anny via gem5-users" <gem5-users@gem5.org> wrote:

>
>I mean asynchronous object.
>The main question is :
>Is there a funtion that computes the suitable tick value for the objects
>in
>the system?
>
>
>Anny,
>Best,
>
>
>
>
>
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