99% of in-house software that I've seen addresses specific business needs
within the local business environment.  I don't see any benefit to
cooperating/organizing this type of software development.

Jim

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Tim Fournet
> Sent: Tuesday, July 08, 2003 9:57 AM
> To: [email protected]
> Subject: RE: [brlug-general] free, closed and practical software.
> 
> 
> Ransom is good. It allows the potential users of the software 
> to not have to cooperate. 
> 
> I read somewhere that the majority of software, at least 80% 
> IIRC, is written for in-house use. A lot of this is software 
> that could be shared in terms of both use and development, 
> saving money for everyone who wants to use it, and improving 
> the quality. If more people would open source their software 
> and share the changes they make to it, a lot of work would 
> not have to be repeated. All software in general could be at 
> a higher level by now if this had been going on more already..
> 
> -Tim
> 
> 
> On Tue, 2003-07-08 at 09:32, John Hebert wrote:
> > The answer is the Ransom model.
> > 
> > Look at how the source code for Blender was paid for and released:
> > 
> > http://www.blender.org/bf/
> > 
> > Though you may have to dig for the historical methods.
> > 
> > John Hebert
> > 
> > -----Original Message-----
> > From: Dustin Puryear
> > To: [email protected]
> > Sent: 7/8/03 7:46 AM
> > Subject: Re: [brlug-general] free, closed and practical software.
> > 
> > At 02:30 PM 7/7/2003 -0500, you wrote:
> > > > With this model the cost of the project is very high for a small
> > group of
> > > > people, whereas if you can spread the cost of 
> development across 
> > > > the
> > 
> > > entire
> > > > market the cost per-person is greatly reduced. This is basic
> > economics.
> > > > ...
> > > >
> > > > How can open source developers use this principle to their
> > advantage?
> > > >
> > >
> > >The biggest advantage to free software today is the large 
> code base.  
> > >A
> > 
> > >company like Spyglass may have to start from scratch or 
> close to it,
> > but a
> > >free software developer has much of the groundwork covered.  Costs 
> > >for
> > >mundane applications are eliminated.  If someone wants a 
> text editor,
> > you
> > >simply figure out which one they would most like.  Complicated 
> > >projects
> > 
> > >can be broken down into a series of mundane ones and 
> strung together
> > with
> > >a unique chunk.
> > 
> > This has been done since the 70's.
> > 
> > >If I were trying to do things the Microsoft way, I'd have to find
> > owners
> > >of software like I want and pay them all a fee or purchase 
> them or do
> > it
> > >from scratch.  My costs would be much higher and I'd be subject to 
> > >the
> > >whims of those owners.
> > >
> > >As a free developer, I can put the system together at no 
> cost besides
> > my
> > >time.  If what I put together was worth using, I could get paid to 
> > >put
> > it
> > >in place.  What I charge would be mostly for hardware used and
> > development
> > >time.  Sure, others would
> > 
> > Exactly!
> > 
> > So someone pays for your development time. Who? A single 
> client? If it
> > takes you or a team of developers several months or more to develop 
> > software that could conceivable be mass-marketed then there is an 
> > inefficiency here. A single client is paying for something 
> that a larger
> > 
> > base of clients would be willing to pay for.
> > 
> > So how do we solve this problem?
> > 
> > This question just keeps coming up. Everyone keeps trying 
> to argue the
> > merits of open source software. That's not my question.
> > 
> > 
> > ---
> > Dustin Puryear <[EMAIL PROTECTED]>
> > Puryear Information Technology, LLC <http://www.puryear-it.com> 
> > Providing expertise in the management, integration, and security of 
> > Windows and UNIX systems, networks, and applications.
> > 
> > 
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> > 
> > 
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