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Donnie Berkholz wrote:
> And why is this a good thing? I'm adamantly against building the non-glx
> libGL here for standard use, and I will continue to oppose it. Be normal
> people and do the same thing as everybody else in the world who's ever
> used libGL in X.

To give you some more concrete information:

1) The GLX one is almost certain to perform better in software
2) The standalone one definitely won't support ffb or any other form of
DRI (obviously), and building two libGL's is just silly.
3) When accelerated indirect rendering works, the standalone won't work
with it either.

Donnie
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