On 05/01/2011 08:06 AM, Michał Górny wrote: > Isn't it possible to create a better SVG then?
It may be. Of the three variants trying to match the Blender version that I have seen so far, none is a replacement of equal quality on the bling scale to my impression. They feel like tradeoffs, not like the real thing. Maybe they try to come too close to the ray-traced rendering, but I'm not sure if I really want to propose a different direction either. > I think such a variant > would be much more portable and reproducible than blender files. What I dislike about the idea of moving to a new logo is that we would give up part of our culture just because we were unable to move it from past to present to future. Imagine this dialog: A: "Hey guys, I noticed you have a new logo?" B: "Yeah, blender rendering changed - so we dropped it." I don't really want to be B in that dialog. I see the pragmatic aspect of moving to SVG but it also has the taste of giving up to me. To vercome that taste, a very strong replacement would be needed. If we replace the Blender "g" we may also need a substitute for the red-white Blender "gentoo" as seen at http://sources.gentoo.org/cgi-bin/viewvc.cgi/*docroot*/images/gentoo-new.gif if just for the sake of consistency. I am wondering what effect the Blender nature of a logo does have on the capability and will of people to create fan art based on it compared to an SVG version. It seems like there is only a handful of 3D Gentoo wallpapers but does that mean it would have been more with an SVG version, instead? On what levels could SVG work as a catalyst? If we ported the logo to Blender 2.57 now: what can we do to not be running after Blender rendering changes for all time or to reduce their impact on us? Is this a natural cost or an evil one? Just my 2 cents. Best, Sebastian