On 2014-11-21 10:31, hasufell wrote: > Are you serious? > Instead of creating random competing concepts in one repository we > should rather enhance configuration options, so that the USER can choose > what he likes instead of the developer.
> I think this is a very bad idea. > If we all decide to drop the eclass, then fine. Until then, users don't > have any convenient way to have games world-executable without > overwriting the eclass (which I currently do myself). Personally I've seen somewhat competing concepts evolve in the tree over the past years, specifically python/ruby eclass (r)evolution springs to mind. Stuff didn't immediately get deprecated in those cases but only after a certain period of burn-in for the newer work. I guess this case is somewhat different in that the outcome is a bit more visible to the average user and people want to remove the thing entirely. If this is a step in that direction fine and maybe this will help spur discussion to get that moving somewhere. Tim
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