On Fri, Nov 21, 2014 at 10:31 AM, hasufell <hasuf...@gentoo.org> wrote:
> On 11/21/2014 04:10 PM, Tim Harder wrote:
>> On 2014-11-21 09:54, hasufell wrote:
>>> There are users who seem to like it and the games team wants to keep it
>>> as well, so I don't see a reason to push into that direction.
>>
>>> The main thing is that you cannot turn off all the permission stuff in
>>> the eclass whether you like it or not. Changing the install variables
>>> thing is just for convenience and already possible.
>>
>> If people don't want to use the games eclass, then don't use it. I
>> thought this had already been discussed and mostly ok-ed.
>>
>> I don't see the point of adding circumvention methods if you can just
>> avoid it altogether.
>>
>
> Are you serious?
>
> Instead of creating random competing concepts in one repository we
> should rather enhance configuration options, so that the USER can choose
> what he likes instead of the developer.
>
> I think this is a very bad idea.
>
> If we all decide to drop the eclass, then fine. Until then, users don't
> have any convenient way to have games world-executable without
> overwriting the eclass (which I currently do myself).
>

It wasn't obvious to me that these were variables intended for
end-user usage. Perhaps you could make this more clear in the
comments?

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