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Ryan Hill wrote:
> Zac Medico wrote:
>> implement greedy atoms for the world set. I've been pondering the
>> idea of making world non-greedy for slots by default [1], since you
>> can add slot atoms to the world file to pull in any specific slot(s)
>> that you want.
> 
> That would rock.  Portage always insisting on pulling in the highest
> SLOT whether needed or not is one of my biggest pet-peeves.

Well, you can already use SLOT atoms in your world file if you don't
want the highest available. Packages that pull in >=foo are a
different story though. I suppose we can add something like a
- --upgrade=minimal option that prevents pulling in new slots if they
aren't required.

Zac
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